![]() ![]() ![]() ◈ Do not ask for, sell, or share accounts ◈ No discussions of piracy or breaking the Disney+ subscriber agreement ◈ You will be banned without warning. ◈ Any questions regarding missing content should be addressed in the monthly Missing Content Thread. ◈ Any issues with Disney+ functionality or account access should be addressed either in the weekly Tech Support Thread or directly with Disney+'s Help Center. ◈ No reposts, low-quality posts, or self-promotion. Posts need to concern Disney+, Star, Hotstar, or related products. Continue WatchingĬlick here if the image doesn't show up Rules Rule Disney+ is a direct-to-consumer streaming service offering movies, series, and short-form content from Disney, Pixar, Marvel, Star Wars, National Geographic, and more. R/DisneyPlus is a subreddit for discussion of Disney's streaming service, Disney+. Dragging a little before is easy to do.◈ Hide Spoiler Titles ◈ Rules ◈ FAQ ◈ Continue Watching Discord ◈ Welcome to r ̸ DisneyPlus Narrowing in on the expect point I want to be can require multiple FF/RW button presses. ![]() How do I stop the FF/RW action with dedicated buttons? If I'm dragging, I just stop dragging.That set speed might be too fast, or too slow for me.I control the speed when I drag the progress bar. Dedicated FF/RW buttons have a set speed.One thought, make dragging left/right on the video move the progress bar too - not just dragging on the progress bar.ĭedicated buttons could easily be argued as less accessible as well. If your concern about accessibility comes from physical constraints of your user population (age, arthritis, etc.) than how you implement the progress bar can also change. The added length of the progress bar also provides additional space for grabbing. The hit space supplied to the progress bar's "current position" should be at least as big, and could easily be larger since your app likely does not have many other controls floating around that the user might otherwise accidentally hit. They normally range from 5-9mm, give or take, depending on the purpose of the button. This depends some on how you implement it, but generally speaking a progress bar should be no less accessible than dedicated buttons.Īll mobile OS's have recommended button sizes. It is highly unlikely you're users would have a difficult time transitioning away from using the FF/RW buttons on your app (if they even still do). Instead of forcing the user to move the progress bar, or guess by hitting a generic RW button, Netflix has wisely added a simply one touch for quickly jumping back.Īll have removed the FF and RW buttons in favor of the much more versatile progress bar. Ideal for when you are watching something a didn't quite catch that last bit of dialog. Notice the lack of a RW button, but there is a 10-second skip-back button. Take YouTube, pictured above, on the desktop or any of the following examples taken from my iPhone: The progress bar is FF and RW, for the media at hand.Ĭoncerns about if users would miss a FF or RW button should quickly dissipate with a fast review of other media players available to them. The digital interface (computer or touch screen) combined with the capabilities of the digital media (total time available, instant skipping, others) has made it unnecessary to move through the media in a sequential way. What has happened is not the "removal" of the FF or RW buttons, but the evolution of them into the progress bar. There is no need to add another method to accomplish what the progress bar already does. All of these functions are not possible in tape media, where FF/RW buttons make sense, due to physical constraints. Alternatively the user is able to jump to a specific location by clicking somewhere on the progress bar itself. The progress bar (a single UI element) does the work of many things:įF and RW are accomplished through the action of dragging the "current position" widget. Digital video players almost always show a progress bar - which also tells you how long the video in full is. The functions were meaningful and practical for the medium.ĭuplication of functionality is not always bad, but it is only really good when necessary - safety concerns being a good example. There was no practical way to move forward or back through the media otherwise, unless you were playing the tape. In the case of the image below a cassette tape, but they showed up on media before this. It would not be inappropriate to remove a dedicated fast forward (FF) or rewind (RW) button from a digital video UI.įF and RW buttons were designed to move quickly through physical tape media. ![]()
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